These abilities continue during the entire fight. Bard – Periodically gives a short buff to surrounding Moogles. Thief – Approaches a random target and stabs him or her. (Amazing, right?) Archer – Focuses on a random target and does a few basic attacks. He also does meteor, which places a bunch of AoE circles on the ground (blue). =The following Moogles have no Aggro table= Black Mage – FLARE can (must) be cancelled by dealing direct damage to the caster. Paladin & Warrior – They each give a debuff that, long story short, makes tanking both of these moogles simultaneously impossible. BLM, WHM, BRD, and Thief Moogles do whatever they want. Paladin, Warrior and King Moogles have an aggro table. “Weird Stuff” will only appear in P2 and P3. “Moogle Basic Abilities” and “King Skills” will be active the whole fight. Phase 1 -> Kill 1 Moogle -> Phase 2 -> Kill 1 Moogle -> Phase 3 -> Kill All Moogles -> Kill King (mini-phase). Having ALL MOOGLES AT LOWEST POSSIBLE LIFE BEFORE KILLING is your main objective. Overall, this is how the fight looks like… This has to be repeated three times before entering the final mini-phase. Here’s how it works: After one moogle dies, the king “gives” them any lost HP they have – damaging the king and healing everyone else to full (and reviving if killed). The king is invulnerable to damage, and phase transitioning doubles up as the only method to deal damage to him. Killing a moogle causes the next phase to begin. Navigation: : Mechanics & Skills | : “Weird Stuff”, Phases, Tips & Loot Main Mechanic | Moogle & King Skills | Tanking & Positioning Main Mechanic: Life sharing Good King Moggle Mog is a pretty confusing fight, but once you get used to it – It’s a breeze! Use our handy dandy guide not get killed by seemingly random things again! You’ve walked into Thornmarch extreme – then that means you’ve recently said “WTF”.
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