You+Pea is an architectural studio started by Sandra Youkhana and Luke Caspar Pearson to integrate videogame technologies into the architectural world. She worked on a character outfit to replace the wrought-iron balcony for providing an actual gaming environment. Very minutely detailed out the ornamentation details so that the main character Ezio could easily climb up these walls. During her tenure for two years, she corrected the architectural details for the recreated cities. Assassin’s Creed II is a game set in the Italian Renaissance in which the player would move through cities like Florence, Venice, and San Gimignano. Maria Elisa Navarro worked as an architectural consultant for Assassin’s Creed II while getting her Ph.D. He believes that both architects and game designers could work simultaneously to create a more layered and authentic gaming atmosphere. Maia shares how several games create a hyper-realistic gaming environment yet fail to deliver the intricate details that make the experience better. Architectural knowledge helps him create convincing virtual worlds for the gaming experience. He believes studying architecture gives him an upper hand in visualizing spaces in 3D with the knowledge of cultural history and iconography. Maia Levinshtein, a former architecture student currently working as a game designer. He believes that architects with their preconceptions and expectations to enhance the game world. He also discusses the game Antichamber by Alexander Bruce where the game unfolds out of its own puzzle logic where the text written on walls connects the puzzle to life lessons. He follows his sentiments of creating meaningful structures imbibed from the architectural world and believes in creating meaningful games that ensure the player engagement loop. Nicholas Lister designed a memory game, Imp Paired, a memory game revolving around the work and power relationships through the play. Dan believes that after 5-7 years of study of design for efficient user experience, architects can conceptualize and help game developers create an immersible space to enhance the gaming experience. The Witness is a game set on an island with a few structures with the majority of the landscape. The game launched in 2015 is believed to be the first collaboration of game developers, architects, and landscape architects. Dan Van Burenĭan Van Buren is one of the architects that helped in the development of the game, The Witness, describes the game design experience as the most exciting highlight of his career. Let’s have a look at the experiences of Architects now working as game designers.
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